I was merely providing you tissues for all your sobbing pal. I definitely knew you'd show up to cry eventually, because there always has to be at least one of those.ĭon't buy them, it is as simple as that, which is what makes it a useless mechanic that cuts the already small gladiator pool in half. Good job being that person in a steam thread who literally can't read. 99% of the time gladiators with bad traits have only bad ones. They're not good at one thing and bad at others, good traits and bad ones go together. Negative quirks are an annoyance that ought to just be removed.Įxcept that's completely wrong. It's like if half the items you found in the market were "damaged" and only provided half the stat bonus they should. You just ignore half the gladiators you come across because they're gimped. That would be extremely rare, most often the negative quirk would still kill it, but it would be a small possibility. If they were mixed and matched, if you could find a gladiator with a strong positive quirk but also a negative one, then you could at least decide whether the buff outweighed the debuff and potentially use him. It's either one or the other, 2-3 bad quirks or 2-3 good ones. Not sure if this was intended, but negative and positive quirks go together. You could play an entire run and not find a specific gladiator with the quirk you want. Finding a good gladiator (already an RNG-fest) takes twice as long as it could, and it's made even worse by how short the game is. You're effectively cutting the gladiator market pool in half. You simply wait a week or re-roll until you get a good one, or at least a blank slate with no quirks at all. There is no possible reason to use a gladiator with negative quirks.
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